Agent 1.22What started as an aspiring web series in 2007, the “Agent 1.22” comic book is the cornerstone of the Agent 1.22 franchise. Issue 0 sets the stage for our four-part mini-series where we explore the mystery that is the Agency’s top cyborg operative and her struggle to save the Earth from invasion, while discovering who she really is.
An informed Agent is an effective Agent. Remember your training!
Directive 001: Like, Share, and Comment on all things Agent 1.22.
Directive 001A: Follow Agent 1.22 on Facebook, Twitter and Pinterest.
Adhering to these directives will result in future issues for years to come.
You have your orders. Now get out there and save the world!
Angelo Panetta, David Martin, Tom Dheere: Co-CreatorsIn 2006 co-creator Angelo Panetta, a sound engineer and composer, found David Martin, a UK-based computer animator, in an effort to add some of his scores to existing animation to develop his demo reel. Since they couldn’t find a good fit, they decided to create some new material. They put their heads together and came up with a female action hero to animate and put some music to, but they needed a story. That’s when Angelo contacted Tom Dheere, a writer, to come up with a short story to give their hero something to do. Thus, Agent 1.22 was born! The story, originally named “Project: T.E.R.R.A”, was conceived as a 20-episode web series. When they determined they couldn’t produce or monetize a web series, the project was in limbo for a while. Dheere suggested it could make a good comic book, and shortly thereafter the project was back on track. Renamed “Agent 1.22”, the comic is currently being produced in conjunction with writer Stephan Nilson, and 3D artist Doug Shuler.
Douglas Shuler: Artist
Douglas Shuler, Fantasy and Science-Fiction
Illustrator, has been painting professionally for
over 20 years and has worked for numerous game and
media companies, including TSR, Wizards of the
Coast, Lucasfilm, Paramount Pictures and the Sci-Fi
Channel. His work for Magic; The Gathering earned
him worldwide exposure that has since catapulted him
into several new arenas, including digital art,
video game development and portraiture. A
jack-of-all-trades when it comes to creating an
image, Douglas is equally comfortable using pencils,
acrylics, airbrush, oil paints and even computers...
all in the interest of making a stronger image.